2v2 Tactics

Intro


My opinion is that Arena 2v2s are one of the most fun things to do in UO PvP, but I have always felt this way in whatever mechanics or era. I just enjoy the teamwork element of working with one other player in a duel setting and how you communicate in the moment. I know my friend Oug and a handful of other great duelers on Outlands agree and prefer 2v2s over 1v1s, but they are an unpopular event on Outlands.


One reason they have low attendance is the same reason that the field rarely has any consistent small group engagements - there are just not many “competitive” players in UO. The other reason is that players are very tied to some previous server’s or era's specific mechanics and/or ruleset, and Outland’s mechanics require different weapon juggling, casting and APM that doesn't fit the style or nostalgia many are familiar with.


Those are both outside the other reason that Arena is unpopular in general though, which is that most PvP players don't like the potential of loss.

The 2v2 Meta 


The 2v2 meta is to cross 1v1 your opponents individually for the most part, sniping or swapping targets at convenient moments with weapons or damage spells and then going back to cycling your own target. Combine the knowledge you have learned in 1v1 offense/defense with a higher awareness. 


The reason for this meta is forced by ruleset


In previous iterations of T2A, your GH cursor did not auto-cancel when equipping a weapon (it cancels on Outlands Arena), so syncs were the more viable meta, because a defending team who were either late in casting EXPs or could not disrupt their opponent’s EXP in the race to win the sync loading contest would simply just load a GH, then equip a weapon and try to damage their opponents into canceling their spells or interrupting the EB half of the sync while still having a GH cursor ready to heal themselves or the partner. You can cast a GH on Outlands in anticipation of a sync, but you can't swing your weapon without losing it. More importantly, in previous iterations the interrupt “cycle” type of system combined with 4 viable weapon speeds each with wide damage ranges didn't really exist, so the mana conservation wasn’t nearly as required when you consider possible dice rolls.


I like 2v2s because I think the skill ceiling is higher than 1v1s with the increased APM of everyone involved and all the factors to consider. Oug and I could win 10-15x 2v2 tournaments in a row against a handful of players we think are really good duelers, and that would probably never happen in a 1v1 scenario. There is much more optionality in surviving through the garbage RNG rolls in a 2v2 situation with communication than there is in a 1v1. It's still a factor, there's just some room to survive through the worst of it. Ultimately, man good 2v2s stalemate and just end from Sudden Death mode that are more up to dice than antyhing.


That said, I wish more players preferred 2v2s over 1v1s and that there were more winning teams.

But I Want To Sync


In this 2v2 meta, I would say although syncing is an option and can absolutely win your duels sometimes, depending on the team you are fighting, it will mostly be a subpar strategy overall.


Offensively, If you go for an EXP EB sync with your teammate and either of you is disrupted by the other team’s punch/MA and/or that team does heal through a full sync, you wasted immensely valuable mana that would have been better put behind initial weapon damage into cycles. If the other team lands a standard hit rate of ~50% or so from that point on, they likely have more mana to work with for cycling/EBs after your sync fails, and you will likely be pushed into a mana lock from needing to heal yourselves and unable to have the amount of mana needed to cycle your own opponent if you land large weapon hits.


Also take in mind, the damage range of sixth level spells on Outlands can be something like 19-32. I have even seen multiple 4 spell syncs from 2 players do under 89 damage, total, which sucks.


Again, like I said before, I think that maybe would be a different case if pre-casting GH was allowed in 2v2s, but I am not positive, the meta might still be best played as cross 1v1 when you consider the attrition tactics of disrupts, weapons and mana traps in the mechanics.


All of the above in mind, do what you want and what you have fun doing with your teammate, but EXP EB syncs will not result in consistent wins against "top" duelers in 2v2s, in my view. They can be effective with good damage RNG rolls and follow up weapon hits landing. Sometimes in a stale duel that drags on it can bring an unexpected wildcard win.


If any type of combo sync was viable, I’d say a 3-spell where one player has an EXP up and a team catches the other team off guard by turning that into a 3 spell sync of EXP, EB/EB + weapon damage would be a better option. Either that or silent EXP drop where you don't follow with EB and the other team doesn't notice and you go for weapon hits + 2 EXPs landing at the same time for an off-guard win.


Otherwise, if you want to go for syncs, maybe a cross meta is best of an archer/swords since you get the chance at that beloved ranged insta hit shot. Two archers can be viable but I think end up being at a disadvantage without a katana equivalent in certain scenarios related to cycling.



10 Strategies for 2v2s


The default state in 2v2s is just to keep an eye on all 4 health bars and the positioning of each player while you are each cross 1v1ing to determine your next cycle or surprise swap. 2v2s are great to build awareness, in my opinion. (I think Swords/Swords or Swords/Archer is best for team composition)


Here are 10 additional points or strategies to keep in mind:


Those are some tips that should help you, but per usual, it’s just practice that will create the most change. Feel free to DM me (extendedwheelbase) or Oug  (ougnation) to set up practice 2v2s for fun.

POV 2v2 Duel Session (Video)

I chose this footage of 2v2s because it has good examples of when to sneak a swap target spell, when to MH vs GH on partner, when to cycle vs. meditate, little mistakes on both sides etc. Also, it's very hard to find anyone who wants to do 2v2s, these are the first two players that asked to do some for fun in months.